<?xml version="1.0" encoding="UTF-8"?>

<!-- 
   Translation file for 4D products.
   Copyright (C) 2012-2013 4D SAS.
   This file is distributed under the same license as the 4D product package.
-->

<!DOCTYPE xliff PUBLIC "-//XLIFF//DTD XLIFF//EN" "http://www.oasis-open.org/committees/xliff/documents/xliff.dtd">

<xliff version="1.0">
   <file datatype="x-STR#" original="undefined" product-version="v12" source-language="en-US" target-language="en">
      <header>
         <prop-group name="Xliff-Editor.4dbase">
            <prop prop-type="version">1.0</prop>
         </prop-group>
      </header>
      <body>
         <group resname="Categories">
            <trans-unit id="209" resname="02_Inputs">
               <source>Entry areas</source>
               <target>Entry areas</target>
            </trans-unit>
            <trans-unit id="205" resname="05_Buttons">
               <source>Buttons</source>
               <target>Buttons</target>
            </trans-unit>
            <trans-unit id="209" resname="15_ProgressRulers">
               <source>Progress indicators</source>
               <target>Progress indicators</target>
            </trans-unit>
            <trans-unit id="209" resname="18_TabsSplit">
               <source>Tabs and splitters</source>
               <target>Tabs and splitters</target>
            </trans-unit>
            <trans-unit id="9" resname="20_Static">
               <source>Static objects</source>
               <target>Static objects</target>
            </trans-unit>
            <trans-unit id="69" resname="25_PlugAndSub">
               <source>Plugins and subforms</source>
               <target>Plugins and subforms</target>
            </trans-unit>
            <trans-unit id="79" resname="30_Widgets">
               <source>Widgets</source>
               <target>Widgets</target>
            </trans-unit>
         </group>
         <group resname="Inputs">
            <trans-unit id="99" resname="02_Variable">
               <source>Variable</source>
               <target>Variable</target>
            </trans-unit>
            <trans-unit id="99" resname="02_Variable_Tip">
               <source>Simple enterable variable.
By default, its type is &quot;String&quot; but you can change it in the Property list.</source>
               <target>Simple enterable variable.
By default, its type is &quot;String&quot; but you can change it in the Property list.</target>
            </trans-unit>
            <trans-unit id="28" resname="04_HierarchicalList">
               <source>Hierarchical List</source>
               <target>Hierarchical List</target>
            </trans-unit>
            <trans-unit id="86" resname="04_HierarchicalList_Tip">
               <source>This hierarchical list is provided with a code sample.
Check the method of the object to modify it.</source>
               <target>This hierarchical list is provided with a code sample.
Check the method of the object to modify it.</target>
            </trans-unit>
            <trans-unit id="31" resname="12_Listbox">
               <source>Listbox</source>
               <target>Listbox</target>
            </trans-unit>
            <trans-unit id="32" resname="12_Listbox_Tip">
               <source>A Listbox object can be used to display data as grouped and synchronized arrays.
These arrays can be sorted, movable or be enterable according to options set in the Property list.</source>
               <target>A Listbox object can be used to display data as grouped and synchronized arrays.
These arrays can be sorted, movable or be enterable according to options set in the Property list.</target>
            </trans-unit>
            <trans-unit id="33" resname="14_ScrollableArea">
               <source>Scrollable area</source>
               <target>Scrollable area</target>
            </trans-unit>
            <trans-unit id="34" resname="14_ScrollableArea_Tip">
               <source>A scrollable area is a listbox containing a single column that is not enterable by default, and whose headers and footers are not displayed.</source>
               <target>A scrollable area is a listbox containing a single column that is not enterable by default, and whose headers and footers are not displayed.</target>
            </trans-unit>

            <trans-unit id="27" resname="16_Image">
               <source>Picture</source>
               <target>Picture</target>
            </trans-unit>
            <trans-unit id="27" resname="16_Image_Tip">
               <source>A picture area can contain pictures with different formats (jpg, tif, png, etc.)
This area may or may not be enterable, have a contextual menu and include a display format.</source>
               <target>A picture area can contain pictures with different formats (jpg, tif, png, etc.)
This area may or may not be enterable, have a contextual menu and include a display format.</target>
            </trans-unit>
            <trans-unit id="95" resname="44_Password">
               <source>Password</source>
               <target>Password</target>
            </trans-unit>
            <trans-unit id="95" resname="44_Password_Tip">
               <source>A Password area is a string variable that is associated with a special character font named &quot;%password&quot;.</source>
               <target>A Password area is a string variable that is associated with a special character font named &quot;%password&quot;.</target>
            </trans-unit>
            <trans-unit id="100" resname="50_SearchZone">
               <source>Search area</source>
               <target>Search area</target>
            </trans-unit>
            <trans-unit id="100" resname="50_SearchZone_Tip">
               <source>The label found in the search area can be modified by programming. A code sample is provided in the object method.</source>
               <target>The label found in the search area can be modified by programming. A code sample is provided in the object method.</target>
            </trans-unit>
         </group>
         <group resname="Buttons">
            <trans-unit id="40" resname="02_SimpleButton">
               <source>Button</source>
               <target>Button</target>
            </trans-unit>
            <trans-unit id="40" resname="02_SimpleButton_Tip">
               <source>A simple button is associated with a variable. Its action can be specified by a method or by a standard action.</source>
               <target>A simple button is associated with a variable. Its action can be specified by a method or by a standard action.</target>
            </trans-unit>
            <trans-unit id="108" resname="03_OkCancelButtons">
               <source>Ok Cancel Buttons</source>
               <target>Ok Cancel Buttons</target>
            </trans-unit>
            <trans-unit id="109" resname="03_OkCancelButtons_Tip">
               <source>These buttons are preconfigured as follows:  Keyboard shortcuts &quot;Return&quot; and &quot;Escape,&quot; &quot;OK button by default, automatic vertical and horizontal movement, and of course, canceling and validating actions.</source>
               <target>These buttons are preconfigured as follows:  Keyboard shortcuts &quot;Return&quot; and &quot;Escape,&quot; &quot;OK button by default, automatic vertical and horizontal movement, and of course, canceling and validating actions.</target>
            </trans-unit>
            <trans-unit id="41" resname="04_3DButtons">
               <source>&quot;3D&quot; buttons</source>
               <target>&quot;3D&quot; buttons</target>
            </trans-unit>
            <trans-unit id="41" resname="04_3DButtons_Tip">
               <source>3D buttons include the basic functionalities of simple buttons. However, they can have various appearances, icons and multiple formatting.</source>
               <target>3D buttons include the basic functionalities of simple buttons. However, they can have various appearances, icons and multiple formatting.</target>
            </trans-unit>
            <trans-unit id="86" resname="08_CheckBox">
               <source>Check Box</source>
               <target>Check Box</target>
            </trans-unit>
            <trans-unit id="86" resname="08_CheckBox_Tip">
               <source>A check box can be associated with a Boolean or Number type variable. In the latter case, it can display 3 states: checked, unchecked or semi-checked.</source>
               <target>A check box can be associated with a Boolean or Number type variable. In the latter case, it can display 3 states: checked, unchecked or semi-checked.</target>
            </trans-unit>
            <trans-unit id="86" resname="09_CheckBoxS_Mac">
               <source>Small Check Box</source>
               <target>Small Check Box</target>
            </trans-unit>
            <trans-unit id="86" resname="09_CheckBoxS_Mac_Tip">
               <source>Small-sized check boxes (small and mini) are only available on the Macintosh platform.</source>
               <target>Small-sized check boxes (small and mini) are only available on the Macintosh platform.</target>
            </trans-unit>
            <trans-unit id="42" resname="12_3DCustom">
               <source>Custom &quot;3D&quot; Button</source>
               <target>Custom &quot;3D&quot; Button</target>
            </trans-unit>
            <trans-unit id="42" resname="12_3DCustom_Tip">
               <source>Custom 3D buttons are examples of preformatted 3D buttons.</source>
               <target>Custom 3D buttons are examples of preformatted 3D buttons.</target>
            </trans-unit>
            <trans-unit id="88" resname="14_RadioButton">
               <source>Radio button</source>
               <target>Radio button</target>
            </trans-unit>
            <trans-unit id="88" resname="14_RadioButton_Tip">
               <source>Radio buttons are linked with as many number variables as there are buttons. The coordinated functioning of these buttons is obtained by grouping the objects in the form.</source>
               <target>Radio buttons are linked with as many number variables as there are buttons. The coordinated functioning of these buttons is obtained by grouping the objects in the form.</target>
            </trans-unit>
            <trans-unit id="88" resname="15_RadioButtonS_Mac">
               <source>Small radio button</source>
               <target>Small radio button</target>
            </trans-unit>
            <trans-unit id="88" resname="15_RadioButtonS_Mac_Tip">
               <source>Small-sized radio buttons (small and mini) are only available on the Macintosh platform.</source>
               <target>Small-sized radio buttons (small and mini) are only available on the Macintosh platform.</target>
            </trans-unit>
            <trans-unit id="43" resname="16_RoundBevel">
               <source>Round buttons</source>
               <target>Round buttons</target>
            </trans-unit>
            <trans-unit id="43" resname="16_RoundBevel_Tip">
               <source>A round button is a preformatted 3D button.</source>
               <target>A round button is a preformatted 3D button.</target>
            </trans-unit>
            <trans-unit id="44" resname="20_SquareBevel_Mac">
               <source>Square buttons</source>
               <target>Square buttons</target>
            </trans-unit>
            <trans-unit id="44" resname="20_SquareBevel_Mac_Tip">
               <source>A square button is a preformatted 3D button.</source>
               <target>A square button is a preformatted 3D button.</target>
            </trans-unit>

            <trans-unit id="45" resname="24_Toolbar">
               <source>Toolbar buttons</source>
               <target>Toolbar buttons</target>
            </trans-unit>
            <trans-unit id="45" resname="24_Toolbar_Tip">
               <source>A toolbar button is a preformatted 3D button.</source>
               <target>A toolbar button is a preformatted 3D button.</target>
            </trans-unit>
            <trans-unit id="46" resname="21_Textured_Mac">
               <source>Textured button</source>
               <target>Textured button</target>
            </trans-unit>
            <trans-unit id="46" resname="21_Textured_Mac_Tip">
               <source>A textured button is a preformatted 3D button.</source>
               <target>A textured button is a preformatted 3D button.</target>
            </trans-unit>
            <trans-unit id="47" resname="22_Gradient_Mac">
               <source>Gradient button</source>
               <target>Gradient button</target>
            </trans-unit>
            <trans-unit id="47" resname="22_Gradient_Mac_Tip">
               <source>A gradient button is a preformatted 3D button.</source>
               <target>A gradient button is a preformatted 3D button.</target>
            </trans-unit>

            <trans-unit id="55" resname="30_Help">
               <source>Help button</source>
               <target>Help button</target>
            </trans-unit>
            <trans-unit id="55" resname="30_Help_Tip">
               <source>A help button is a preformatted 3D button.</source>
               <target>A help button is a preformatted 3D button.</target>
            </trans-unit>
            <trans-unit id="57" resname="32_CollapseExpand">
               <source>Collapse-Expand button</source>
               <target>Collapse-Expand button</target>
            </trans-unit>
            <trans-unit id="57" resname="32_CollapseExpand_Tip">
               <source>A Collapse-Expand button is a preformatted 3D button.</source>
               <target>A Collapse-Expand button is a preformatted 3D button.</target>
            </trans-unit>


            <trans-unit id="82" resname="26_OfficeXP_Win">
               <source>XP toolbar button</source>
               <target>XP toolbar button</target>
            </trans-unit>
            <trans-unit id="83" resname="26_OfficeXP_Win_Tip">
               <source>An XP toolbar button is a preformatted 3D button.</source>
               <target>An XP toolbar button is a preformatted 3D button.</target>
            </trans-unit>
            <trans-unit id="46" resname="28_RoundSimple_Mac">
               <source>Mac rounded buttons</source>
               <target>Mac rounded buttons</target>
            </trans-unit>
            <trans-unit id="46" resname="28_RoundSimple_Mac_Tip">
               <source>Mac rounded buttons are only available on the Macintosh platform.</source>
               <target>Mac rounded buttons are only available on the Macintosh platform.</target>
            </trans-unit>
            <trans-unit id="48" resname="36_Popup">
               <source>Pop-up menu</source>
               <target>Pop-up menu</target>
            </trans-unit>
            <trans-unit id="48" resname="36_Popup_Tip">
               <source>A pop-up menu is associated with a variable of the array type. Most types of displayable data can be placed in a pop-up menu.</source>
               <target>A pop-up menu is associated with a variable of the array type. Most types of displayable data can be placed in a pop-up menu.</target>
            </trans-unit>
            <trans-unit id="49" resname="40_PopupSchrink_Mac">
               <source>Pop-up Button</source>
               <target>Pop-up Button</target>
            </trans-unit>
            <trans-unit id="49" resname="40_PopupSchrink_Mac_Tip">
               <source>A pop-up button is a pop-up menu whose width has been reduced. This type of button is only available on the Macintosh platform.</source>
               <target>A pop-up button is a pop-up menu whose width has been reduced. This type of button is only available on the Macintosh platform.</target>
            </trans-unit>
            <trans-unit id="50" resname="44_PopupTree">
               <source>Hierarchical pop-up</source>
               <target>Hierarchical pop-up</target>
            </trans-unit>
            <trans-unit id="50" resname="44_PopupTree_Tip">
               <source>A hierarchical pop-up menu is a button associated with a variable of the hierarchical list type.</source>
               <target>A hierarchical pop-up menu is a button associated with a variable of the hierarchical list type.</target>
            </trans-unit>
         </group>
         <group resname="Progressbars">
            <trans-unit id="52" resname="04_Progress_H">
               <source>Horizontal progress bar</source>
               <target>Horizontal progress bar</target>
            </trans-unit>
            <trans-unit id="52" resname="04_Progress_H_Tip">
               <source>A horizontal progress bar is associated with a number type variable (generally of the longint type) whose min and max values are, by default, 0 and 100.</source>
               <target>A horizontal progress bar is associated with a number type variable (generally of the longint type) whose min and max values are, by default, 0 and 100.</target>
            </trans-unit>
            <trans-unit id="54" resname="08_Progress_V">
               <source>Vertical progress bar</source>
               <target>Vertical progress bar</target>
            </trans-unit>
            <trans-unit id="54" resname="08_Progress_V_Tip">
               <source>A vertical progress bar is associated with a number type variable (generally of the longint type) whose min and max values are, by default, 0 and 100.</source>
               <target>A vertical progress bar is associated with a number type variable (generally of the longint type) whose min and max values are, by default, 0 and 100.</target>
            </trans-unit>
            <trans-unit id="58" resname="12_Progress_U">
               <source>Asynchronous progress bar</source>
               <target>Asynchronous progress bar</target>
            </trans-unit>
            <trans-unit id="58" resname="12_Progress_U_Tip">
               <source>An asynchronous progress bar must be associated with a number variable. When the value of the variable is different from zero, the progress bar is animated.
Its display mode can be modified by programming.</source>
               <target>An asynchronous progress bar must be associated with a number variable. When the value of the variable is different from zero, the progress bar is animated.
Its display mode can be modified by programming.</target>
            </trans-unit>
            <trans-unit id="75" resname="14_Progress_U">
               <source>Asynchronous progress wheel</source>
               <target>Asynchronous progress wheel</target>
            </trans-unit>
            <trans-unit id="76" resname="14_Progress_U_Tip">
               <source>An asynchrnous progress wheel must be associated with a number variable. When the value of the variable is different from zero, the wheel is animated.</source>
               <target>An asynchrnous progress wheel must be associated with a number variable. When the value of the variable is different from zero, the wheel is animated.</target>
            </trans-unit>
         </group>
         <group resname="Rulers">
            <trans-unit id="62" resname="24_Ruler_H">
               <source>Horizontal ruler</source>
               <target>Horizontal ruler</target>
            </trans-unit>
            <trans-unit id="62" resname="24_Ruler_H_Tip">
               <source>A horizontal ruler is associated with a number variable (usually of the longint type) whose min and max values are, by default, 0 and 100.</source>
               <target>A horizontal ruler is associated with a number variable (usually of the longint type) whose min and max values are, by default, 0 and 100.</target>
            </trans-unit>
            <trans-unit id="65" resname="28_Ruler_V">
               <source>Vertical ruler</source>
               <target>Vertical ruler</target>
            </trans-unit>
            <trans-unit id="65" resname="28_Ruler_V_Tip">
               <source>A vertical  ruler is associated with a number variable (usually of the longint type) whose min and max values are, by default, 0 and 100.</source>
               <target>A vertical  ruler is associated with a number variable (usually of the longint type) whose min and max values are, by default, 0 and 100.</target>
            </trans-unit>
            <trans-unit id="75" resname="32_Ruler_Hg">
               <source>Graduated horizontal ruler</source>
               <target>Graduated horizontal ruler</target>
            </trans-unit>
            <trans-unit id="75" resname="32_Ruler_Hg_Tip">
               <source>A graduated horizontal ruler is associated with a number variable (usually of the longint type) whose min and max values are, by default, 0 and 100.</source>
               <target>A graduated horizontal ruler is associated with a number variable (usually of the longint type) whose min and max values are, by default, 0 and 100.</target>
            </trans-unit>
            <trans-unit id="77" resname="36_NumStep">
               <source>Stepper button</source>
               <target>Stepper button</target>
            </trans-unit>
            <trans-unit id="78" resname="36_NumStep_Tip">
               <source>A stepper button is actually a thermometer whose value can be incremented or decremented by steps. The min and max values as well as the value of the step are specified in the Property list.</source>
               <target>A stepper button is actually a thermometer whose value can be incremented or decremented by steps. The min and max values as well as the value of the step are specified in the Property list.</target>
            </trans-unit>
         </group>
         <group resname="Splitters and Tabs">
            <trans-unit id="76" resname="04_Tabs">
               <source>Tabs</source>
               <target>Tabs</target>
            </trans-unit>
            <trans-unit id="76" resname="04_Tabs_Tip">
               <source>The contents of a tab object come either from an array, or a hierarchical list. The standard action &quot;Goto Page&quot; is associated by default with this type of object.</source>
               <target>The contents of a tab object come either from an array, or a hierarchical list. The standard action &quot;Goto Page&quot; is associated by default with this type of object.</target>
            </trans-unit>
            <trans-unit id="80" resname="06_TabsNoFrame_Mac">
               <source>Tabs without frame</source>
               <target>Tabs without frame</target>
            </trans-unit>
            <trans-unit id="80" resname="06_TabsNoFrame_Mac_Tip">
               <source>Variant of tab object.The contents of a tab object come either from an array, or a hierarchical list. The standard action &quot;Goto Page&quot; is associated by default with this type of object.</source>
               <target>Variant of tab object.The contents of a tab object come either from an array, or a hierarchical list. The standard action &quot;Goto Page&quot; is associated by default with this type of object.</target>
            </trans-unit>
            <trans-unit id="78" resname="24_Splitter_H">
               <source>Horizontal splitter</source>
               <target>Horizontal splitter</target>
            </trans-unit>
            <trans-unit id="78" resname="24_Splitter_H_Tip">
               <source>A horizontal splitter is used to separate a form (or part of a form) into two areas that can be resized with respect to each other.
The dependent objects of this splitter must have the suitable resizing properties.</source>
               <target>A horizontal splitter is used to separate a form (or part of a form) into two areas that can be resized with respect to each other.
The dependent objects of this splitter must have the suitable resizing properties.</target>
            </trans-unit>
            <trans-unit id="79" resname="28_Splitter_V">
               <source>Vertical splitter</source>
               <target>Vertical splitter</target>
            </trans-unit>
            <trans-unit id="79" resname="28_Splitter_V_Tip">
               <source>A vertical splitter is used to separate a form (or part of a form) into two areas that can be resized with respect to each other.
The dependent objects of this splitter must have the suitable resizing properties.</source>
               <target>A vertical splitter is used to separate a form (or part of a form) into two areas that can be resized with respect to each other.
The dependent objects of this splitter must have the suitable resizing properties.</target>
            </trans-unit>
         </group>
         <group resname="Static objects">
            <trans-unit id="96" resname="03_Rectangle">
               <source>Rectangle</source>
               <target>Rectangle</target>
            </trans-unit>
            <trans-unit id="96" resname="03_Rectangle_Tip">
               <source>The rectangle properties (color, line thickness, pattern, etc.) can be specified directly in the Property list. These properties can also be modified by programming.</source>
               <target>The rectangle properties (color, line thickness, pattern, etc.) can be specified directly in the Property list. These properties can also be modified by programming.</target>
            </trans-unit>
            <trans-unit id="88" resname="05_Label">
               <source>Label</source>
               <target>Label</target>
            </trans-unit>
            <trans-unit id="88" resname="05_Label_Tip">
               <source>The label  properties (color, line thickness, pattern, etc.) can be specified directly in the Property list. These properties can also be modified by programming.</source>
               <target>The label  properties (color, line thickness, pattern, etc.) can be specified directly in the Property list. These properties can also be modified by programming.</target>
            </trans-unit>
            <trans-unit id="81" resname="07_GroupBox">
               <source>Group box</source>
               <target>Group box</target>
            </trans-unit>
            <trans-unit id="81" resname="07_GroupBox_Tip">
               <source>The group box properties (color, line thickness, pattern, etc.) can be specified directly in the Property list. These properties can also be modified by programming.</source>
               <target>The group box properties (color, line thickness, pattern, etc.) can be specified directly in the Property list. These properties can also be modified by programming.</target>
            </trans-unit>
         </group>
         <group resname="Plugins and subforms" id="52">
            <trans-unit id="40" resname="10_SubForm">
               <source>Subform</source>
               <target>Subform</target>
            </trans-unit>
            <trans-unit id="40" resname="10_SubForm_Tip">
               <source>A subform area can be used to display another database form or a project form shared by a component.</source>
               <target>A subform area can be used to display another database form or a project form shared by a component.</target>
            </trans-unit>
            <trans-unit id="104" resname="20_4DWrite">
               <source>4D Write zone</source>
               <target>4D Write zone</target>
            </trans-unit>
            <trans-unit id="104" resname="20_4DWrite_Tip">
               <source>4D Write zone</source>
               <target>4D Write zone</target>
            </trans-unit>
            <trans-unit id="105" resname="30_4DView">
               <source>4D View zone</source>
               <target>4D View zone</target>
            </trans-unit>
            <trans-unit id="105" resname="30_4DView_Tip">
               <source>4D View zone</source>
               <target>4D View zone</target>
            </trans-unit>
            <trans-unit id="52" resname="60_WebArea">
               <source>Web area</source>
               <target>Web area</target>
            </trans-unit>
            <trans-unit id="52" resname="60_WebArea_Tip">
               <source>A Web area can be used to display local HTML pages or pages from the Web. This type of area can be programmed to control its contents.</source>
               <target>A Web area can be used to display local HTML pages or pages from the Web. This type of area can be programmed to control its contents.</target>
            </trans-unit>
            <trans-unit id="53" resname="64_Plugin">
               <source>Plug-in</source>
               <target>Plug-in</target>
            </trans-unit>
            <trans-unit id="53" resname="64_Plugin_Tip">
               <source>A plug-in area allows the use of external 4D tools such as 4D Write, 4D View, 4D Web area, etc. as well as tools developed by third-party companies.</source>
               <target>A plug-in area allows the use of external 4D tools such as 4D Write, 4D View, 4D Web area, etc. as well as tools developed by third-party companies.</target>
            </trans-unit>
         </group>
         <group resname="Widgets">
            <trans-unit id="84" resname="10_DatePicker">
               <source>Date picker</source>
               <target>Date picker</target>
            </trans-unit>
            <trans-unit id="85" resname="10_DatePicker_Tip">
               <source>A date picker is a calendar associated with a Date type variable. It can be configured so as to specify holidays, a date span, etc. A code sample is provided in the object method.</source>
               <target>A date picker is a calendar associated with a Date type variable. It can be configured so as to specify holidays, a date span, etc. A code sample is provided in the object method.</target>
            </trans-unit>
            <trans-unit id="102" resname="12_PopupDate">
               <source>Pop-up Date</source>
               <target>Pop-up Date</target>
            </trans-unit>
            <trans-unit id="103" resname="12_PopupDate_Tip">
               <source>A &quot;Pop-up date&quot; area can be used to display a Date Picker. The date selected is assigned directly to the Date type variable associated with the area.</source>
               <target>A &quot;Pop-up date&quot; area can be used to display a Date Picker. The date selected is assigned directly to the Date type variable associated with the area.</target>
            </trans-unit>
            <trans-unit id="86" resname="14_DateEntry">
               <source>Date entry area</source>
               <target>Date entry area</target>
            </trans-unit>
            <trans-unit id="87" resname="14_DateEntry_Tip">
               <source>Date entry area with three separate fields (day/month/year). It can be configured so as to specify an enterable span of dates. A code sample is provided in the object method.</source>
               <target>Date entry area with three separate fields (day/month/year). It can be configured so as to specify an enterable span of dates. A code sample is provided in the object method.</target>
            </trans-unit>
            <trans-unit id="88" resname="20_TimePickerPop1">
               <source>Time picker</source>
               <target>Time picker</target>
            </trans-unit>
            <trans-unit id="89" resname="20_TimePickerPop1_Tip">
               <source>A time picker can be used to enter a time (or a duration) using a pop-up. The min and max values, as well as the interval, are configurable. A code sample is provided in the object method.</source>
               <target>A time picker can be used to enter a time (or a duration) using a pop-up. The min and max values, as well as the interval, are configurable. A code sample is provided in the object method.</target>
            </trans-unit>
            <trans-unit id="90" resname="22_TimePickerPop1AM">
               <source>Time picker</source>
               <target>Time picker</target>
            </trans-unit>
            <trans-unit id="91" resname="22_TimePickerPop1AM_Tip">
               <source>A time picker can be used to enter a time (or a duration) using a pop-up. The min and max values, as well as the interval, are configurable. A code sample is provided in the object method.</source>
               <target>A time picker can be used to enter a time (or a duration) using a pop-up. The min and max values, as well as the interval, are configurable. A code sample is provided in the object method.</target>
            </trans-unit>
            <trans-unit id="90" resname="24_TimePickerPop2">
               <source>Time picker</source>
               <target>Time picker</target>
            </trans-unit>
            <trans-unit id="90" resname="24_TimePickerPop2_Tip">
               <source>A time picker can be used to enter a time (or a duration) using a pop-up. The min and max values, as well as the interval, are configurable. A code sample is provided in the object method.</source>
               <target>A time picker can be used to enter a time (or a duration) using a pop-up. The min and max values, as well as the interval, are configurable. A code sample is provided in the object method.</target>
            </trans-unit>
            <trans-unit id="90" resname="26_TimePickerPop2AM">
               <source>Time picker</source>
               <target>Time picker</target>
            </trans-unit>
            <trans-unit id="90" resname="26_TimePickerPop2AM_Tip">
               <source>A time picker can be used to enter a time (or a duration) using a pop-up. The min and max values, as well as the interval, are configurable. A code sample is provided in the object method.</source>
               <target>A time picker can be used to enter a time (or a duration) using a pop-up. The min and max values, as well as the interval, are configurable. A code sample is provided in the object method.</target>
            </trans-unit>
            <trans-unit id="92" resname="30_TimeEntry">
               <source>Time entry area</source>
               <target>Time entry area</target>
            </trans-unit>
            <trans-unit id="93" resname="30_TimeEntry_Tip">
               <source>Time entry area with three separate fields (hours/minutes/seconds). It can be configured so as to specify an enterable span of times. A code sample is provided in the object method.</source>
               <target>Time entry area with three separate fields (hours/minutes/seconds). It can be configured so as to specify an enterable span of times. A code sample is provided in the object method.</target>
            </trans-unit>
            <trans-unit id="94" resname="32_TimeEntryAM">
               <source>Time entry area</source>
               <target>Time entry area</target>
            </trans-unit>
            <trans-unit id="95" resname="32_TimeEntryAM_Tip">
               <source>Time entry area with three separate fields (hours/minutes/seconds). It can be configured so as to specify an enterable span of times. A code sample is provided in the object method.</source>
               <target>Time entry area with three separate fields (hours/minutes/seconds). It can be configured so as to specify an enterable span of times. A code sample is provided in the object method.</target>
            </trans-unit>
         </group>
      </body>
   </file>
</xliff>
